FFXIV ARR: A Relic Reborn… Again and Again… and Again… (Complete! Feb 28, 2015)

Game: Final Fantasy : A Realm Reborn

Version: 2.51 as of February 24, 2015. Notably, Patch 2.4 increased the drop rate of Atma Stones.

Current Guide Contents: Relic, Zenith, Atma, Animus, Novus, Nexus, Zodiac, Zeta – Final and complete (as of February 28, 2015)

Guide Updates: August 09 (Relic, Zenith, Atma), August 17 (Animus), August 25 (NPC location changes), September 15 (Novus), September 23 (Nexus), September 24 (compiling list of spiritbinding activities), October 19 (Nexus complete), November 17 (Ninja relic update/changed item prices due to Allagan Tomestones updates), Dec 09 (info on the Patch 2.45 requirements), Dec 11 (list of crafted items required), Dec 29 (more info regarding the repeatable quests), Jan 05 (completed Zodiac weapon for Summoner), Jan 18 (Reminder to Paladins), Feb 24 (Zeta), Feb 28 – completed!

Notes: To synchronize my information (somewhat) with other guides, I will use the NPC coordinates provided by the Lodestone Database. The coordinates are formatted as (x, y) with the screen situated at the Fourth Quadrant of the Cartesian Plane.

Pre-requisite: You must have completed the 2.0 Main Story quest line (“The Ultimate Weapon”) and your main job quests up to level 50.

Important Reminder to Paladins: The Curtana and Holy Shield item are upgraded together for some stages (Atma, Final Zodiac) and separately for other stages (Zenith, Animus, Novus, Nexus).  Remember to SOULGLAZE both the Curtana AND Holy Shield when you farm Lights for getting the Nexus. The next stage, getting the actual Zodiac (Excalibur and Aegis) cannot be completed unless BOTH the sword and shield are NEXUS.

Note to Paladins Regarding Zeta: The developers seem to have done away with the problematic Sword+Shield upgrades. The Excalibur and Aegis Shield will now be upgraded as if they are a singular entity.

A Relic Reborn

  1.  Take the quest “The Weaponsmith of Legend” from Nedrick Ironheart (12, 14) at Vesper Bay, Western Thanalan. The closest Aetheryte is Horizon. Additionally, take the quest “Ghost of Amdapor” and complete it, because the Amdapor Keep duty is also required for the A Relic Reborn questline.
  2. Continue the quest by speaking to Rowena (21, 4) at the Revenant’s Toll, Mor Dhona. The closest Aetheryte is Revenant’s Toll.
  3. Finish the quest by speaking to Gerolt (30, 20) at Hyrstmill, North Shroud. The closest Aetheryte is Fallgourd Float. Notably, the succeeding Relic quests will require you to go to Hyrstmill repeatedly, so I suggest that you set Fallgourd Float or New Gridania as your Favorite or Home aetheryte.
  4. Take the quest “A Relic Reborn” from Gerolt. Find the old, broken relics in their respective places as pointed out by the Lore:
    • Natalan, Coerthas: Bard, Dragoon
    • Sapsa Spawning Grounds, Western La Noscea: Scholar, Ninja
    • Sylphlands, East Shroud: Summoner
    • U’Ghamaro Mines, Outer La Noscea: Black Mage, Warrior, White Mage
    • Zahar’ak, Southern Thanalan: Monk, Paladin
  5. Return to Gerolt with the broken relic. He will ask for a more suitable new form for the relic, which is a Level 50 weapon that can be crafted by specific crafting classes. Notably, in Patch 2.0, Gerolt required a High-Quality weapon along with melded materia but in subsequent patches, he only requires the weapon (Normal or High Quality) and the melded materia:
    • Bard: Longarm’s Composite Bow (carpenter) melded with two (2) Heaven’s Eye Materia III (accuracy) = Artemis Bow
    • Black Mage: Sanguine Scepter (goldsmith) melded with two (2) Savage Might Materia III (determination) = Stardust Rod
    • Dragoon: Champion’s Lance (carpenter) melded with two (2) Savage Aim Materia III (critical hit rate) = Gae Bolg
    • Monk: Wildling Cesti (leatherworker) melded with two (2) Savage Aim Materia III (critical hit rate) = Sphairai
    • Paladin: Aeolian Scimitar (blacksmith) melded with two (2) Battledance Materia III (parry) = Curtana and Holy Shield
    • Scholar: Erudite’s Picatrix of Healing (alchemist) melded with two (2) Quicktongue Materia III (spellspeed) = Omnilex
    • Summoner: Erudite’s Picatrix of Casting (alchemist) melded with two (2) Savage Might Materia III (determination) = Veil of Wiyu
    • Warrior: Barbarian’s Bardiche (blacksmith) melded with two (2) Battledance Materia III (parry) = Bravura
    • White Mage: Madman’s Whispering Rod (alchemist) melded with two (2) Quicktongue Materia III (spellspeed) = Thyrus
    • Ninja: Vamper’s Knives (alchemist) melded with two (2) Heaven’s Eye Materia III (accuracy) = Yoshimitsu
  6. Obtain Alumina Salts from the Dhorme Chimera at The Weeping Saint, Coerthas. This fight used to be an instanced battle but in subsequent patches, it was turned to a Duty which can be found in the Duty Finder (A Relic Reborn: The Chimera). Notably, you must be alive when the Dhorme Chimera is killed for the quest to count as a success, and then leave the duty via the portal that appears. The location for unlocking the duty is at (32, 6). The battle mechanic is similar to the Chimera boss at The Cutter’s Cry duty.
  7. Give the Alumina Salts to Gerolt, and then go to Rowena for more information about relics. In exchange for her information, she will ask for an Amdapor Glyph. Obtain the item by completing the duty Amdapor Keep (Normal) which can be unlocked by taking the “Ghosts of Amdapor” quest from Nedrick Ironheart (as mentioned on Step #1).
  8. Give the Amdapor Glyph to Rowena and return to Gerolt with the information that he needs. He will give you an incomplete version of the relic named “Unfinished [Weapon Name]”. You must test the unfinished relic by murdering slaying eight each of three kinds of beastmen:
    • Bard: Natalan Ixali (Boldwings, Fogcallers, Windtalons)
    • Black Mage: U’Ghamaro Mines Kobolds (Quarrymen, Bedesmen, Priests)
    • Dragoon: Natalan Ixali (Boldwings, Fogcallers, Swiftbeaks)
    • Monk: Zahar’ak Amalj’aa (Lancers, Pugilists, Archers)
    • Paladin: Zahar’ak Amalj’aa (Lancers, Pugilists, Thaumaturges)
    • Scholar, Ninja: Sapsa Spawning Grounds Sahagin (Shelfspine, Shelfclaw, Shelftooth)
    • Summoner: Sylphlands Sylphs (Sighs, Screeches, Snarls)
    • Warrior: U’Ghamaro Mines Kobolds (Quarrymen, Roundsmen, Bedesmen/Priests)
    • White Mage: U’Ghamaro Mines Kobolds (Quarrymen, Bedesmen, Priests)
  9. Return to Gerolt after your semi-genocide.
  10. Test out your unfinished relic weapon by confronting The Hydra in Halatali, Eastern Thanalan. This fight used to be an instanced battle but in subsequent patches, it was turned to a Duty which can be found in the Duty Finder (A Relic Reborn: The Hydra). Notably, you must have the unfinished relic weapon equipped, must be alive when the Hydra is killed for the quest to count as a success, and then leave the duty via the portal that appears. The location for unlocking the duty is at (14, 30). The battle mechanic involves killing Wyverns quickly when they appear, avoiding balls of ice and fire, and hiding beneath the Hydra when it casts the skill “Fear Itself”.
  11. Return to Gerolt. He will instruct you to gather the final materials needed for finishing the relic. At this point, you may equip a better weapon since you have to turn over the unfinished relic to Gerolt. You must then confront the Primals in their stronger forms (Hard Mode duties unlocked via Urianger from The Waking Sands, Vesper Bay, Western Thanalan) in this specific order:
    • Obtain White-hot Ember from The Bowl of Embers (Hard).
    • Obtain Howling Gale from The Howling Eye (Hard).
    • Obtain Hyperfused Ore from The Navel (Hard).
  12. Purchase a bottle of Radz-at-Han Quenching Oil (worth 110 Allagan Tomestones of Soldiery)from Auriana (22,6) at Revenant’s Toll, Mor Dhona. Allagan Tomestones may be obtained from Beast Tribe quests, Duties and Treasure Chests.
  13. Give the bottle of Radz-at-Han Quenching Oil to Gerolt, and he will finish the Relic Weapon for you.
  14. You get the base Relic Weapon and a new Title!
  15. Get ready for the grind to get the Zenith, Atma, Animus and Novus versions of your Relic Weapon.

 Obtaining the Relic Zenith

  1. Purchase three (3) Thavnairian Mist (worth 150 Allagan Tomestones of Soldiery each) from Auriana.
  2. Go to Gerolt and proceed to the furnace beside a moogle.
  3. Throw the Mists and your Relic weapon into the furnace, and it will come out as a Zenith weapon. For example, Veil of Wiyu + three Mists = Veil of Wiyu Zenith
  4. Enjoy your glowy weapon for now, before you proceed to the even grindier Atma and Animus quests.

 The Atma Grind

  1. Take the “Up in Arms” quest from Gerolt.
  2. Continue the quest by speaking to Jalzahn (29, 19) just a few steps away from Gerolt. The Atma (Up in Arms), Animus (Trials of the Braves) and Novus (Celestial Radiance) side-quests for upgrading your Relic Weapon can all be obtained from Jalzahn.
  3. Complete the twelve Atma Stones to change your Zenith weapon to an Atma weapon. Unfortunately, it does not actually upgrade your weapon. Only the Item Level and Item Name changes, but it will unlock the next tier which is Animus. You must have any Zenith weapon equipped for a chance to get the rare Atma Stones from -any- FATE in their specific maps.

Atma Chance Tracker (in Japanese) : I will list the Atma from top to bottom on a list below, as they appear on this tracker. Notably, I did not use this tracker for when I completed my Veil of Wiyu Atma (it was not created yet at that time), but other people have used this tracker successfully.

East Shroud

East Shroud

Upper La Noscea

Upper La Noscea

Lower La Noscea

Lower La Noscea

Middle La Noscea

Middle La Noscea

Eastern Thanalan

Eastern Thanalan

Western Thanalan

Western Thanalan

Western La Noscea

Western La Noscea

Outer La Noscea

Outer La Noscea


Central Shroud

Central Thanalan

Central Thanalan

Southern Thanalan

Southern Thanalan

North Shroud

North Shroud

Twelve Atma Stones (Some colors may have been different from the screenshots above, because a later patched changed the Atma colors)

Twelve Atma Stones – sorted
(Some colors may have been different from the screenshots above, because a later patched changed the Atma colors)

Choose which Zenith Weapon will be upgraded to Atma Weapon.

Choose which Zenith Weapon will be
upgraded to Atma Weapon.

The Animus Grind

  1. Take the “Trials of the Braves” quest from Jalzahn.
  2. Speak to Rowena at Revenant’s Toll, Mor Dhona. She’ll point you to a Mi’qote.
  3. Speak to G’jusana (22, 7) the swindler, just a stone’s throw away from Auriana. You will unlock the ability to purchase Animus Books in exchange for 500 Allagan Tomestones of Soldiery per book. You must then complete the Trials which are contained in each book. With each book completed, additional stats will be added to your Atma weapon. There are nine (9) books in total.
  4. Once you have completed all nine Animus books for your weapon, return to Jalzahn so that he can upgrade your Atma weapon to Animus weapon (name change only, you already have the stats). This is a list of the Books that I completed to get my Veil of Wiyu AnimusAnimus Books List by Neuflune Mochiko (xls file)

The Novus Grind

  1. Take the “Celestial Radiance” quest from Jalzahn.
  2. Speak to Mutamix Bubblypots and then to Hubairtin both at The Bonfire (x23, y13) at Central Thanalan.
  3. Speak to Rowena at Revenant’s Toll, Mor Dhona.
  4. Purchase three (3) bottles of superior enchanted ink from Auriana at Mor Dhona. Each Superior Enchanted Ink costs 250 Allagan Tomestones of Soldiery.
  5. Speak to Hubairtin once again at The Bonfire and hand over the enchanted ink. You may then choose a Sphere Scroll to create a Novus weapon with. Each Sphere Scroll costs three bottles of superior enchanted ink and the appropriate Animus weapon. The exception to this is the Curtana and Holy Shield pair: the price of the Curtana Sphere Scroll is 2 bottles of ink and the Holy Shield costs 1 bottle of ink, making it still a total of 3 bottles for the paladin items.
  6. Take the “Star Light, Star Bright” quest from Hubairtin at The Bonfire.
  7. Speak to Jalzahn at Hyrstmill. The quest will be concluded for the time being. After you complete the Sphere Scroll infusion, he will upgrade your Animus weapon to a Novus weapon if you turn over the weapon and the scroll to him.

What’s a Sphere Scroll?

A sphere scroll is an item that can be infused with materia. You need a special catalyst, Alexandrite, to infuse materia into your sphere scroll. Alexandrite can be obtained by doing any of the following:

  1. Unlock the daily alexandrite map (Mysterious Map) quest by speaking to Ealdwine (x29, y19) at Hyrstmill and taking the quest “One Man’s Trash” from him. Then go to his mother Brangwine (x21, y6) at Revenant’s Toll. This will unlock the daily quest “Morbid Motivation” which will require you to complete a Daily Roulette (Extreme). You do not have to use your animus weapon or a specific class/job for the quest to count. As long as you finish a Daily Roulette (Extreme) for that day with any Level 50 class/job, you will complete the “Morbid Motivation” quest as well. Unlike beast tribe quests and marks, Morbid Motivation’s reward cannot be taken within the same day. If you took Morbid Motivation ‘yesterday’ and the daily timer has already been reset, you can still complete the quest but its reward will count as your reward for ‘today’. The reward is a Mysterious Map, which when opened will summon fairly strong enemies. The strength of the enemies is somewhere between Grade 4 and Grade 5 Treasure Maps depending on what enemies pop out, and I recommend that you do this with at least one strong companion.
  2. Buy a Mysterious Map from Auriana, for 400 Allagan Tomestones of Soldiery.
  3. Exchange 200 Allied Seals (from The Hunt) to get an Alexandrite at your Grand Company Hunt NPC.
  4. With your Animus weapon equipped, grind FATEs for a (very low) chance to get an Alexandrite.

How Does a Sphere Scroll Work?

  1. You must have an alexandrite and a materia in your inventory. Right-click the Sphere Scroll and click “Infuse“.
  2. There is a success rate when infusing materia, and it is indicated on the Scroll. If infusion fails, you lose the materia but not the alexandrite.
  3. You may choose up to four attributes to increase, and they will replace the current attributes on your Animus weapon once the whole scroll is infused with 75 alexandrites. Main stats such as MIND, INT, etc. cannot be overwritten by the sphere scroll.
  4. The required materia starts at Grade 1. Once you have infused a specific amount in the scroll, it will no longer accept Grade 1 materia, and will then require you to infusion Grade 2 materia, so on and so forth until you reach Grade 4 materia. Notably, infusion success rate decreases as you add more materia of the same grade into the sphere scroll.

Veil of Wiyu Sphere Scroll infused with Critical Hit Rate (Savage Aim) and Determination (Savage Might) Materia

My Veil of Wiyu Novus with Critical Hit Rate and Accuracy instead of Spell Speed, and slightly higher Determination.

My Veil of Wiyu Novus with Critical Hit Rate and Accuracy instead of Spell Speed, and slightly higher Determination.

The Nexus Binding


  1. With a Novus weapon equipped,  talk to Jalzahn and take the “Mmm…Soulglazed Relics” quest.
  2. Speak to Gerolt to ask for a favor, and then return to Jalzahn.
  3. After a brief conversation between the two, Gerolt will create a Zodiac glass and Jalzahn will state that he can soulglaze your novus.
  4. Complete the quest to receive the Zodiac glass which will be used to monitor aetheric activity (spiritbond) on your Novus.
  5. Select the Soulglaze a Novus Weapon option from Jalzahn so that your Novus weapon can start its very long and tedious spiritbinding process to be upgraded to a Nexus weapon. According to online sources, 100% spiritbind is obtained at 2000 points of “Light”.
A Novus weapon examined by the Zodiac glass.

A Novus weapon examined by the Zodiac glass.

The Paladin relic is a unique case. The sword and shield count as one Relic (the stats add up to form stats equal to ONE relic) but they have to be soulglazed separately. Spiritbinding is also separate which means you need 2000 Light points on Sword and 2000 Light points on Shield, not 1500 and 500 to get a total of 2000.

The Paladin relic is a unique case. The sword and shield count as one Relic (the stats add up to form stats equal to ONE relic) but they have to be soulglazed separately. Spiritbinding is also separate which means you need 2000 Light points on Sword and 2000 Light points on Shield, not 1500 and 500 to get a total of 2000. The best method is to upgrade both to Novus at the same time, soulglaze at the same time and farm Light with BOTH the sword and shield equipped. Notably, the next questline requires both the Sword and Shield at NEXUS Level.


Types of Light:

  • Feeble Light: The weakest but easiest to obtain since it is provided by FATEs as long as you get Silver or Gold.
  • Gentle Light: The light from most Trials (Hard Mode Primals) and Coil 1 – Turn 4.
  • Bright Light: The light from Extreme Mode Primals, most of Coil 1 (except Turn 3 and 4) and High Level Roulette.
  • Brilliant Light: The light from Expert Roulette and Main Scenario.
  • Blinding Light: The light from Coil 2 and Syrcus Tower.
  • Newborn Star: Only obtainable from Syrcus Tower, and if a bonus window for it is active.

Activities That Bind a Novus Weapon

These are activities that I have done and personally confirmed to spiritbind my own Novus weapon. You will know that a Novus is binding due to the “[Name] Novus emits a [description] light”. There are “windows” that last 2 hours which provide a bonus to your activities. For example, a Gentle Light will become a Bright Light. It is tracked on a Live Reddit. (Update Jan 18, 2015: The “Light” amount of duties and activities change as patches as implemented. Please follow the Live Reddit to check the correct and current values.)

  1. Any FATE: Some sources say that only high-level FATEs bind a Novus weapon, but in my experience, -any- FATE of any level, even the lowest leveled ones, always bind my Novus. FATEs make my Novus weapon emit a “Feeble” light.
  2. Mysterious Map (Alexandrite): It makes my Novus weapon emit a “Gentle” light.
  3. Main Scenario Roulette: It makes my Novus weapon emit a “Brilliant” light.
  4. Trials Roulette: It makes my Novus weapon emit a “Gentle” light.
  5. High-Level Roulette: It makes my Novus weapon emit a “Bright” light.
  6. Expert Roulette: It makes my Novus weapon emit a “Blinding” light.
  7. Syrcus Tower: It makes my Novus weapon emit a “Blinding” light, and on a rare occasion (1 out of 10), the light of a “Newborn Star”.

How Do I Know How Much Light I Have?

Use the Zodiac Glass to check the amount of Light in your Novus. The text written on it when you complete every 10% of the total Light needed. When the Soul Attunement is complete, you will see a massive notification on your screen. It’s difficult to miss. See screenshots below:

The zodiac glass text when soul attunement is almost complete.

The zodiac glass text when soul attunement is almost complete.

The zodiac glass text when attunement is complete.

The zodiac glass text when soul attunement is complete.

The massive notification that soul attunement is complete. That's pretty hard to miss.

The massive notification that soul attunement is complete. That’s pretty hard to miss.

My very own mobile sun, Veil of Wiyu Nexus.

My very own mobile sun, Veil of Wiyu Nexus.

The Zodiac Weapon

  1. With a Nexus weapon equipped, talk to Jalzahn and take the “Wherefore Art Thou, Zodiac” quest.
  2. Speak to Gerolt, and then finish the quest by speaking to Jalzahn. This will unlock the following quests. Note that all quest items from duties do not have a 100% drop rate. The quest items do not drop from the dead boss but instead are acquired once you complete and exit the mentioned duty. Also, you do not have to run the duty as the upgrading class. For example, I ran Snowcloak as a White Mage which had a Diamond Cane equipped, and had not acquired a Nexus (only Atma); I still got the item “Sickle Fang”.
    • A Ponze of Flesh (Repeatable): Papana (22, 7) Mor Dhona
      • The first quest items are Bronze Lake crystal (100,000 gil @ Junkmonger, Camp Bronze Lake, Upper La Noscea), Bombard core (20,000 Grand Company seals from your Grand Company’s Quartermaster, requires Second Lieutenant rank) and Sacred Spring Water (1600 Allagan Tomestones of Soldiery @ Auriana).
      • The second quest items are “Horn of the Beast” from Dzemael Darkhold and “Gobmachine Bangplate” from Brayflox’s Longstop (Hard).
      • The third quest items are “Narasimha Hide” from Halatali (Hard) and “Sickle Fang” from Snowcloak.
      • The final quest items are high-quality Furnace Ring (made by Goldsmiths) and high-quality Perfect Firewood (made by Carpenters).
      • Reward: Book of Skylight
    • A Treasured Mother (Repeatable): Brangwine (22, 6) Mor Dhona
      • The first quest items are a North Shroud brass kettle (100,000 gil @ Tool Supplier and Mender, Hyrstmill, North Shroud), Bombard Core (20,000 Grand Company seals from your Grand Company’s Quartermaster, requires Second Lieutenant rank) and Sacred Spring Water (1600 Allagan Tomestones of Soldiery @ Auriana).
      • Speak to Ealdwine (34, 32) Swiftperch, Western La Noscea.
      • The second quest items are “Lost Treasure” from Amdapor Keep, Pharos Sirius and Tam-Tara Deepcroft (Hard).
      • The third quest item is Lost Treasure from Stone Vigil (Hard).
      • The final quest items are high-quality Tailor-made Eel Pie (made by Culinarians) and high-quality Perfect Cloth (made by Weavers).
      • Reward: Flawless Alexandrite
    • Labor of Love (Repeatable): Guiding Star (21, 6) Mor Dhona
      • The first quest item is a lump of Allagan Resin (100,000 gil @ Merchant and Mender, Forgotten Springs, Southern Thanalan).
      • The second quest items are Vale Bubo from Aurum Vale and Voidweave from Haukke Manor (Hard).
      • The third quest items are Amdapor Vellum from the Lost City of Amdaport and Indigo Pearl from Sastasha (Hard).
      • The fourth quest items are high-quality Perfect Mortar (made by Armorers) and high-quality Perfect Ponce (made by Blacksmiths).
      • The final quest items are Bombard core (20,000 Grand Company seals from your Grand Company’s Quartermaster, requires Second Lieutenant rank) and Sacred Spring Water (1600 Allagan Tomestones of Soldiery @ Auriana).
      • Reward: Zodium
    • Method in His Malice (Repeatable): Adkin (23, 13) Central Thanalan
      • The first quest items (to be obtained and submitted in this order) are:
        • Tonberry Blood of the Disfigured King (Wanderer’s Palace)
        • Royal Gigant Blood of the Imprisoned King (Copperbell Mines – Hard)
        • Kraken Blood of the Unchained King (Hullbreaker Isle)
        • Vicegerent Blood of the Forgotten King (Sunken Temple of Qarn – Hard).
      • The second quest items are high-quality Perfect Vellum (made by Leatherworkers) and high-quality Perfect Pounce (made by Alchemists).
      • The final quest items are Bombard core (20,000 Grand Company seals from your Grand Company’s Quartermaster, requires Second Lieutenant rank), Sacred Spring Water (1600 Allagan Tomestones of Soldiery @ Auriana) and Furite Sands (100,000 gil @ Merchant and Mender, Whitebrim, Coerthas).
      • Reward: Zodiac Scroll
  3. Speak to Gerolt and take the “His Dark Materia” quest.
  4. Speak with Mutamix Bubblypots at the Bonfire.
  5. Speak with Gerolt to complete the quest.
  6. Speak to Jalzahn and select the Zodiac Weapon Recreation option.
    • Hand over the Book of Skylight, Zodium, Zodiac Scroll and Flawless Alexandrite to Jalzahn.
    • The Nexus weapon which you wish to upgrade should be in your inventory or armoury chest. It will be converted into “materia” which will complete the Zodiac weapon.
    • Just say “YES” no matter what the quest asks!
    • The Zodiac Weapons are as follows:
      • Bard: Yoichi Bow
      • Black Mage: Lilith Rod
      • Dragoon: Longinus
      • Monk: Kaiser Knuckles
      • Ninja: Sasuke’s Blades
      • Paladin: Excalibur (sword) and Aegis Shield. Cannot be obtained separately.
      • Scholar: Last Resort
      • Summoner: Apocalypse
      • Warrior: Ragnarok
      • White Mage: Nirvana


NO NOT RLY. Apocalypse GET!

NO NOT RLY. Apocalypse GET!

The Zodiac Zeta: Final Form and End of the Zodiac Saga

Apocalypse with Mahatma of the Ram as inspected with the Zodiac Glass.

Apocalypse with ‘sleeping’ Mahatma of the Ram as inspected with the Zodiac Glass.


Apocalypse with ‘awakened’ Mahatma of the Fish as inspected with Zodiac Glass.

  1. Speak with Jalzahn. Accept the quest “Rise and Shine“.
  2. Speak with Gerolt.
  3. Go to Mor Dhona and speak with Rowena.
  4. Return to Gerolt, speak to him and get the Sunshine quest item.
  5. Speak to Remon (34, 31) at Swiftperch, Western La Noscea. This unlocks the Mahatma item list. Each Mahatma corresponds to a Zodiac sign. You start with the “Mahatma of the Ram”. Each Mahatma costs 200 Allagan Tomestones of Soldiery and is automatically affixed to your Zodiac weapon of choice. The Mahatma must be bound to your Zodiac using Light-farming before you can purchase and affix the next Mahatma. Each Mahatma has a property as the process aims to awaken the sentience of your Zodiac weapon:
    • Mahatma of the Ram: Sense of Assertion
    • Mahatma of the Bull: Sense of Possession
    • Mahatma of the Twins: Sense of Cogitation
    • Mahatma of the Crab: Sense of Commiseration
    • Mahatma of the Lion: Sense of Volition
    • Mahatma of the Maiden: Sense of Interpretation
    • Mahatma of the Scales: Sense of Juxtaposition
    • Mahatma of the Scorpion: Sense of Aspiration
    • Mahatma of the Archer: Sense of Perception
    • Mahatma of the Goat: Sense of Causation
    • Mahatma of the Water-bearer: Sense of Recognition
    • Mahatma of the Fish: Sense of Conviction
  6. Once the last Mahatma (Fish) is “awakened”, unequip your Zodiac weapon and go to Jalzahn. Talk to him and select “Zodiac Weapon Awakening” and then select which weapon to awaken. The cutscene for awakening the weapon will play and you will obtain the final form of your Zodiac Weapon: Zeta.
  7. Speak to Jalzahn with your Zeta weapon equipped. Accept the quest “The Vital Title“.
  8. Speak to Gerolt to continue the quest.
  9. Speak to Jalzahn to finish the quest.
  10. This marks the end of the Zodiac Weapons Saga! See you in 3.0!
The fully awakened and sentient Zodiac Weapon: Apocalypse! (That name is rather foreboding...)

The fully awakened and sentient Zodiac Weapon: Apocalypse! (That name is rather foreboding…)

FFXIV ARR: Beast Tribes Reputation 2.2

Game: Final Fantasy XIV: A Realm Reborn

Guide Update 04/06/2014: Updated Summary and Item List with Sahagin and Kobold-Recognized info.

Guide Update 04/16/2014: Updated Summary and Item List with Sahagin-Friendly info.

Guide Update 04/26/2014: Updated Summary and Item List with Sahagin-Trusted info.

Guide Update 05/16/2014: Updated Summary and Item List with Kobold-Trusted info. FINAL unless a patch changes something.

>> Beast Tribes Rep Guide 2.1 <<

Beast Tribe Locations:
Kobold (Level 41+): 789th Order Dig, Camp Overlook
Sahagin (Level 44+): Novv’s Nursery, Western La Noscea

Beast Tribe Unlocking:
Kobold: Accept and complete the “Highway Robbery” quest from Storm Lieutenant Trachraet at the Maelstrom company in Limsa Lominsa.
Sahagin: Accept and complete the “They Came from the Deep” quest from Storm Commander Rhiki at the Maelstrom company in Limsa Lominsa.

– Summarized Table of Information –


– List of Beast Tribe Vendor Items –

Vendors can be found in their respective Beast Tribe areas: Novv’s Nursery for Sahagin and 789th Order Dig for Kobold.

FFXIV: Treasure Map Screenshots *IMAGE HEAVY*

Game: Final Fantasy XIV A Realm Reborn
As of: Patch 2.15

























FFXIV ARR: ” Labyrinth of the Ancients ” Crystal Tower Guide (with Roles)

Author’s Note: Bear with my horrible drawings and handwriting. I got lazy and drew this by hand instead of using Inkscape. Also, the scanner that I used is old so the color is a bit weird (supposed to be orange, black and green). 

Update 02/07/2014: Complete list of Acheron’s skills.

Update 02/09/2013: Edited Iron Giant spawn point info. Added Vassago skill name.

Map of the Labyrinth of Ancients The players start at the southernmost area.

Map of the Labyrinth of the Ancients
The players start at the southernmost area.

There are three pathways in the Labyrinth (“The Crossroads”). Start by going to the left path and into the pools (A). Then go to the right path and into Atomos and Thanatos (B). Next, run into the fiery middle path (C). Lastly, jump into an abyss (Walk of Ascension) that appears in the intersection of the paths (D).


  • A-start, B-start, C-start : The positions where the Teams should be at the beginning.
  • A, B, C or A1, B1, C1: The position of the Main Tank for each fight. Shall be referred to as “tank”.
  • A2, B2, C2 : The position of the Sub Tank for each fight. Shall be referred to as “subtank”.
  • Other numbers in black : Party members.
  • Orange-red triangles : Direction of some boss attacks.
  • Green circle : Spawn point of Iron Giant in Hall of the Savage (King Behemoth fight).

– Area A –


A-1) Pool of Folly. Four platforms; lower part of platforms get submerged in poison water as fight progresses.

  • A-tank take one Valefor to upper left platform.
  • C-tank take one Valefor to upper right platform.
  • B-tank take all homunculus into any lower platform.

A and C should position the Valefor properly. The Valefor should face inwards, because it has a wide-range back-attack that causes Bleeding status to anyone caught in it.

A-2) Pool of Demise. One cross-shaped platform; floor outside platform gets submerged in poison water as fight progresses.

  • B-tank take all Valar into middle of platform.
  • A-tank take one Greater Demon and make it face AWAY from the platform.
  • C-tank take one Greater Demon and make it face AWAY from the platform.

A and C should position Greater Demon properly. It has a frontal attack that will knockback anyone caught in it.
A-3) Pool of Oblivion : Four platforms; lower part of platforms get submerged in poison water as fight progresses.

  • A-tank take one Dira to upper left platform.
  • A-subtank take one Cursed eye to upper left platform.
  • B-tank take one Dira to any lower platform.
  • B-subtank take one Cursed Eye to any lower platform.
  • C-tank take one Dira to upper right platform.
  • C-subtank take one Cursed Eye to upper right platform.

Dira has AoE fire attack that will target some DPS or healer; just move out of it.
Cursed Eye has AoE petrifying attack; stay out of it. Subtank should make Cursed Eye face away from the main tank.
A-4(Boss) “Hall of the Tainted”: Bone Dragon: This boss is typically tanked by B-tank. It has three phases. In the first two phases, it will summon Platinals (bone mobs). Platinals must be pulled by any tank (except the one tanking the Dragon) and killed at the end of each platform. Preferably, one platinal only per platform. This will continue until the Bone Dragon dies. While the Dragon is down, the Platinals will resurrect and try to run towards it. It must be killed quickly. If a Platinal reaches the Bone Dragon, an AoE will hit all members of the alliance.

Once all Platinals are dead, Bone Dragon will rise again and the cycle will be repeated. On the third phase, the Bone Dragon will summon Rotten Eyes instead of Platinals. Eyes must be pulled away by the tanks, far from the Bone Dragon, healers and DPS. DPS should focus on Bone Dragon only because this is the last phase. Eyes have petrifying attack, like the Cursed Eye in Pool of Oblivion.

– Area B –


B-1) Walk of Lament : Four players of each Team must stand on the glowing platform opposite of Atomos. Team A’s platform locks Team B’s Atomos; Team B’s platform locks Team C’s Atomos; Team C’s platform locks Team A’s Atomos. If there are not enough players on each platform, Atomos cannot be damaged and after a while, it will summon invincible Iron Giants that will wipe out all teams.

Typically, ranged DPS and healers stand on the glowing platforms. Instead of the healer going in to heal the other players, the players should go to the healers for heals. The tanks should pull any mobs (Dira, Valefor, Greater Demon) summoned by Atomos into the middle of the path so that it can be killed by the ranged DPS. Even if your team’s Atomos is killed, stay on your platform if it is still glowing so that the other team can kill their Atomos.

B-2(Boss) “Hall of the Deviant”: Thanatos : Typically tanked by A-tank first, followed by B-tank, then C-tank. It should be pulled towards the entrance of the area because it has an attack that knocks back the tank. Thanatos cannot be damaged unless the player has a Phased debuff. Magic Pots provide Phased debuffs which weakens attacks (heals are unaffected) but allows the players to damage Thanatos. Phasing occurs by team: Team A is phased first, then Team B, then Team C… unless the Magic Pots die.

Phased tank should keep Thanatos at the entrance. Unphased tanks should pull away any Nemesis that appears so that the Phased team can focus on Thanatos. Nemesis has fire and fear attacks. Sandmans appear in the middle of the room; they are weak but should be killed quickly because they will specifically try to kill the Magic Pots. The Pots can be healed and buffed with Stoneskin/Galvanize.

– Area C –


C-1) Walk of Fire : Team B can run under Allagan Bomb because it is not aggressive; it also cannot be killed until all Vassago are killed. Team A and Team C should stay at the entrance until the fight starts, then the respective tanks will pull their Vassago to the edge of the area. Don’t step into the fire because it causes massive burns. Ideally, DPS and healer should stay behind the Vassago. Kill Allagan Balloon and Allagan Napalm as they appear, because they will cause explosions and strengthen the Allagan Bomb once they reach it. If enough Balloons and Napalms reach the Bomb, the Bomb will explode. If the Vassago places a fire AoE (Flame Burst) on the stage, the tank should pull the Vassago clockwise along the edge of the map. Kill Allagan Bomb once all Vassagos are down.

C-2(Boss) “Hall of the Savage”: King Behemoth : This is a complicated fight, so please read carefully. The following are the typical roles of each Team, but they are interchangeable. If one team cannot fulfill its role, ask another team to switch roles. Tanks should not pull any mobs near the towers, because the towers can be damaged by mob AoE.

Team A Role: Reset left-side towers, kill Bomb mobs, assist in killing Iron Giants and Behemoth.
Team B Role: Main tank for Behemoth; make Behemoth face away from the rest of the alliance. One healer should focus on main tank. DPS may assist killing Bombs and Iron Giant.
Team C Role: Main tank for Iron Giant; reset right-side towers. One healer should focus on main tank. DPS may assist killing Bombs and Behemoth.

Other Info for Hall of the Savage:

  • Towers <== Keep the electric field at minimum damage. If a tower is destroyed, the electric field’s damage will increase. Reset a tower by right-clicking it.
  • Comets <== A green rock will float above a comet’s target. A player with a comet target should move away from the battlefield, either on the outer circle or along the edge of the inner circle. A comet will drop on the player (minimal damage); comets are necessary to survive Behemoth’s Meteor attack, so they must be placed carefully.
  • Iron Giants <==Very tough and has strong attacks. One appears on each phase of Behemoth’s fight. It spawns clockwise at the beginning of each phase; i.e. first one appears north of the map, second one appears east of the map (after Meteor is cast), third one appears south of the map (after Meteor is cast), so on and so forth. Typically, they are pulled towards the entrance and killed there. If not pulled and killed, they will destroy towers and comets.
  • Bomb thingy (Puroboros?) <== They appear at the middle of the room and cast AoE Burn on comets. They will also attack towers. Easy to kill. Players should not stand too close to comets, because Burn is a painful debuff that makes healing difficult. It can be cleared with Esuna or Leeches (which costs a lot of MP).
  • King Behemoth <== It will cast Ecliptic Meteor (unstoppable, instant KO) if its HP gets low enough. This is preceded by a yell that all players can see on their screen (“Graaaaagh!”). Players must hide behind a comet because it is the only thing that can protect against Meteor. After the first Meteor, Behemoth will start to randomly cast Charybdis on the stage. Charybdis will create a fixed temporary tornado (like Garuda’s tornado).

D-Last Boss “Hall of Inexorable”: Acheron : Typically tanked by B-tank. Keep it close to the middle of the stage, otherwise Iron Claws will grab the tank. Stay out of the outer circle when it has lava. When the lava disappears, Iron Claws will appear. Kill it to free the player that it grabbed. The appearance of Iron Claws are warnings: Acheron will cast Ancient Flare soon. Jump on your Team’s platform after killing Iron Claw. After Ancient Flare is cast, an Iron Giant will appear followed by an Iron Claw. Kill them quickly and get back to hitting Acheron once the main tank pulls it again. As the fight progresses, the amount of AoE that Acheron throws will increase.

Acheron’s Skills:

  • Abyssal Slash <== Red-black gashes on the ground. Step out of it.
  • Vacuum Slash <== Green cone(s) on the ground. Step out of it.
  • Moonfall Slash <== Cone AoE in front of Acheron.
  • Quake <== Unblockable attack full of sparkles, Acheron stabs the ground. Heal through it.
  • Megiddo Flame <== Lava on the ground. Step out of it.
  • Hundred Cuts <== The ground becomes checkered red. Step out of the red parts.
  • Ancient Flare <== Like Behemoth’s Meteor, it cannot be dodged or blocked. Players must go to their platforms (where they started) and activate the shield. Having four players on each of the three main platforms will activate the shield.

The sword to your song: Geisha’s Blade


“This world has need of song and sword.”
- Patricia Biggs, Dragon Bones.

An awe-inspiring presence in certain cosplay conventions that I’ve been to, Geisha’s Blade never fails to draw in a large crowd. So much so that I’ve never taken a decent photo of their booth aside from the small shaky one above, therefore the rest of the images in this blog post will come from their own online gallery.

What is Geisha’s Blade?

Based in Mandaluyong City, Metro Manila, Philippines, it is, some say ‘unfortunately’, an online shop with no physical presence aside from their deliveries and their booths at various conventions. But what distinguishes it from other online shops is the fact that Geisha’s Blade does not have your standard fare of clothes, bags, shoes or gadgets- no. Its wares consist of various types of swords, be it metal or wood; hand-forged or machine-forged; samurai or medieval style. Geisha’s Blade even stocks some manga, anime or videogame-inspired swords. Do note that Geisha’s Blade only sells replicas of popular swords. As of writing, they have not (and never claimed to have) provided swords to any popular franchises such as Lord of the Rings or Highlander.

Aside from blades and swords, Geisha’s Blade does sell other items such as hakama, Japanese armor, masks and dolls. The online shop might be a bit too big to browse through, so here are a few examples from their stellar collection just to show you what they offer. Hint: If you click on the image, you’ll be re-directed to that item in their shop!

Standard Bokken (Dark)

The “bokken” 木剣 or “bokutou” 木刀 is a Japanese wooden sword which is used for sword training. It is shaped like a real sword, usually like the katana.

Bamboo Shinai

The “shinai” is used for sword practice and more popularly, for competition in kendo. Unlike the bokken which is made of wood, a shinai is made of flexible bamboo. It has specific weight and lengths based on kendo competition rules.

Kirishitan (Christian) Katana

“Kirishitan” literally translates to “Christian”. The Kirishitan Katana is Geisha’s Blade’s tribute to Dom Justo Takayama, a Christian daimyo and Japanese samurai who fleed to Manila when Japan began to persecute Christians during the 1600s.

Hitokiri Battousai's Katana

Based on the live-action movie “Rurouni Kenshin”; it was once Hitokiri Battousai’s katana which he left in the battlefield, and subsequently picked up by Udo Jin-e.

Highlander Sword

Based on the sword from the 1986 movie “Highlander”, it has a dragon-head handle. In the movie, this katana was forged by the legendary swordsmith Masamune.

MGS Raiden Blade

A hand-forged, fully-sharpened blade that is capable of cutting through fresh bamboo, this is based on Raiden’s High Frequency Sword in the videogame Metal Gear Solid Revengeance.

Aside from selling their fine blades, Geisha’s Blade also hosts generous contests such as the  Win-A-Sword Slash-a-Pose 2013, Samurai Santa 2013, and the Article Writing Contest 2014.

Interested? Don’t message me since I’m not affiliated with them. Instead, check out their website, their Facebook page, their concisely-written FAQ page, or contact Geisha’s Blade by using this form on their website.

Blogged by: Dindeen Jaro 02/05/2014

The Story So Far – FFXIV ARR v2.15

Game: Final Fantasy XIV: A Realm Reborn

Conclusion drawn from Main Story quests up to “Build on the Stone”.


As of writing: Minfilia, despite having the Echo, is clueless regarding the true intentions of Ascians, particularly the white-robed one named Elidibus. The Students of Baldesion cannot be contacted due to a yet-unknown reason, thus the Scions of the Seventh Dawn cannot turn to them for advice.

What do we know about the Ascians (a.k.a Paragons)?
– Their ‘one true god’ is Zodiark.
– There are beast-like Ascians and human-like Ascians.
– They can teleport and possess mortal beings.
– They are aethereal and are thus seemingly immortal.
– Even if ‘killed’, only their host body will die; the Ascian will just possess a different body.
– They acknowledge the existence of Hydaelyn, but consider ‘Her’ a bane to their existence.
– They are the ones who taught the Beast Tribes how to summon primals.
– The summoning method which they taught to the Moogles basically turned their King to a primal.

My observations:

In the last few story quests leading to the end of v2.15, Elidibus mentioned that Ascians cannot be perceived by “unknowledgeable” ones. Although at first it may seem that only those blessed by Hydaelyn’s Echo can see them, it is apparent that Urianger also caught a glimpse of the Ascian Elidibus while Tataru was completely unaware even though she stood right beside the Ascian. Therefore, those who have much knowledge about the workings of the world as a whole (such as Urianger who delves into research and mysteries) may be able to perceived Ascians; but those with The Echo can see them more clearly. Elidibus also mentions that Ascians have the Echo, or a similar gift; and that if Minfilia develops her Echo further, she will come to understand that which the Ascians have been striving for. He then states that everything will go back to ‘how it should be’, after commenting that Hydaelyn’s power wanes.

My conclusion:

Hydaelyn and Zodiark are one and the same. They are different manifestations of “All made one”. As in all other creation myths, darkness came before light. Thus, the Ascians believe Zodiark to be the ‘original’, and His resurrection (activation) is ‘how it should be’ to them. However, I think it is merely a cycle, much like the Astral and Umbral cycle of the years and ages of Eorzea. Zodiark was ‘active’ first, then Hydaelyn became ‘active’ once Zodiark became passive. And in time, Hydaelyn will become passive, then Zodiark becomes active. However, because the Ascians think Zodiark to be the one true god (as opposed to realizing that both are the same god, or rather the manifestation of will of their universe), they strive to do things that will hasten the cycle. Disrupting the aetherial flow by summoning the primals seems to be one of the most effective methods, thus they’ve taught all the Beast Tribes how to summon their primals. Since primals exist in a different plane as Eorzea (but both are within the same ‘universe’ of Hydaelyn/Zodiark), pulling them into Eorzea will cause massive disturbances to the aether… these become cracks on Hydaelyn’s crystal, if you will, which in turn weaken her- hastening the coming of Zodiark’s activation. The Echo is afforded to both Hydaelyn’s children (such as Minfilia and the Warriors of Light), and to Zodiark’s children (the Ascians). As for the Ascians being beast-like and human-like, I think it is only the perception of non-Ascians that make them so. Since they exist beyond Eorzea’s plane, when they manifest themselves in Eorzea, it is different from how they really look like.


Hydaelyn is Zodiark, and Zodiark is Hydaelyn. Zodiark is the dark side, which existed first, served by Ascians; Hydaelyn is the light side, activated after Zodiark became dormant, is the current manifestation of the universe’s will. Ascians disturbed the flow of aether, which weakens Hydaelyn so that Zodiark will awaken and replace her.

FFXIV ARR: Beast Tribes Reputation 2.1

Game: Final Fantasy XIV: A Realm Reborn

>> Beast Tribes Rep Guide 2.2 <<

Guide Update 01/08/2014: Some Friendly rank quests give Allagan Tomes of Mythology as rewards.
Guide Update 01/16/2014: Beast Tribe minion is worth 25,000 gil and Beast Tribe mount is worth 120,000 gil, both untradeable.
Guide Update 01/26/2014: Added list of Beast Tribe Vendor items.
Guide Update 02/03/2014: Confirmed that Trusted Rank can still take repeatable Beast Tribe quests as seen here . Same limits apply; no more reputation received.
Guide Update 02/04/2014: Completed list of Sylph and Amalj’aa Vendor items.

Total Beast Tribe Quests Allowance per Day: 6
Reset: 12:00am Japan time (GMT+9)

Reminder: Each quest that is submitted uses up a Quest Allowance. Therefore, if you are Recognized by Sylphs and submit all six quests from them, you cannot take any Amalj’aa quests for that day. Note that I used the term ‘submitted’. Although the Quest Allowance disappears from the total when you accept a quest, the allowance will return to the total if you Abandon the quest before you submit it.

Quest Limit:
Neutral Rank: 3 quests per day for each tribe (three 5-Reputation quests)
Recognized Rank: 6 quests per day for each tribe (three 5-Reputation and three 7-Reputation quests)
Friendly Rank: 6 quests per day for each tribe (three 5-Reputation/three 7-Reputation/three 10-Reputation quests)
Trusted Rank: Same limits and rewards as Friendly Rank. Reputation no longer received (maxed out).

Beast Tribe Locations:
Sylph: Little Solace, East Shroud
Amalj’aa: Ring of Ash, Sunken Temple of Qarn, Southern Thanalan

Beast Tribe Unlocking:
Sylph: Accept and complete the “Seeking Solace” quest from Serpent Commander Heuloix at the Twin Adder company in New Gridania.
Amalj’aa: Accept and complete the “Peace for Thanalan” quest from High Commander Swift at the Flames company in Ul’dah.

– Summarized Table of Information –beast_tribesV

– List of Beast Tribe Vendor Items –

Vendors can be found in their respective Beast Tribe areas: Little Solace for Sylphs and Ring of Ash for Amalj’aa.


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