FFXIV 3.0 Event: Moonfire Faire 2015

FFXIV A Realm Reborn

Version: 3.0

Expansion: Heavensward

Status: Final.

Basic Event Information: At Lodestone

Event Duration: From Tuesday, August 11, 2015 at 8:00 to Monday, September 7, 2015 at 14:59 (GMT)

Starting NPC: Haermaga x11 y13 Limsa Lominsa Upper Decks

Minimum Level: 30

  1. Take the quest “Reigniting the Festivities” from Haermaga.
  2. Proceed to Costa del Sol, Eastern La Noscea. Speak to P’obyano at x30 y27 to complete the quest.
  3. Take the quest “An Adventurer’s Life for Me” from P’obyano. This quest gives the Southern Seas Vest for Males or Southern Seas Swimsuit for Females; and the achievement “All’s Faire in Love and War II”. To proceed, you must present seven (7) Faire Tokens. Faire Tokens can be earned from quests or FATEs (see below).
  4. After presenting the Faire Tokens to P’obyano, speak to Wunthyll at x32 y24 to complete the quest.

To Gain Faire Tokens:

  • Quest (Repeatable): “A Matter of Taste” from C’zibho Tia at x30 y27 Costa del Sol, Eastern La Noscea.
    • Bring one (1) battered fish to C’zibho Tia. See recipe below.
  • Quest (Repeatable): “What’s in the Dish?” from Espan at  x30 y27 Costa del Sol, Eastern La Noscea.
    • Required Job: Fisher.
    • Bring one (1) fresh haddock to Espan.
    • Speak to the Ferry Skipper at x33 y29 to board the Rhotano Privateer to catch fresh haddock (quest item).
      • Bait that successfully caught fresh haddock: Lugworm, Pillbug, Goby Ball, Rat Tail, Crab Ball, Spoon Worm.
      • Lure that successfully caught fresh haddock: Yumizuno
  • FATE: “It Came from Beneath the Deep” at x31 y27 Costa del Sol, Eastern La Noscea. Gold Reward: 2 Faire Tokens
  • FATE: “Sparking Up the Wrong Beach” at x30 y28 Costa del Sol, Eastern La Noscea. Gold Reward: 2 Faire Tokens
  • FATE: “Life’s a Beach” at x31 y26 Costa del Sol, Eastern La Noscea. Gold Reward: 2 Faire Tokens
  • FATE: “Feeling Groggy” at x31 y26 Costa del Sol, Eastern La Noscea. Gold Reward: 2 Faire Tokens
  • FATE: “The Sarong Song” at x30 y28 Costa del Sol, Eastern La Noscea. Gold Reward: 2 Faire Tokens
  • FATE: “The Belle of the Beach” at x30 y28 Costa del Sol, Eastern La Noscea. Gold Reward: 2 Faire Tokens

Related Information:

  1. Recipe: Battered Fish (Required Job: Culinarian, Recipe Level: 5)
    • 1 Fire Shard
    • 1 Water Shard
    • 1 Haddock: Event item. Purchasable from Festive Fisher for 4 gil.
    • 1 Popoto
    • 1 Olive Oil
    • 1 Table Salt
  2. NPC: Festive Fisher at  x30 y27 Costa del Sol, Eastern La Noscea.
    • Haddock 4 gil
    • Finger Shrimp 8 gil
    • Allagan Snail 10 gil
    • Tree Toad 10 gil
    • Princess Trout 10 gil
    • Pipira 14 gil
    • Crimson Crayfish 16 gil
    • Brass Loach 18 gil
    • Maiden Carp 21 gil
    • Tiger Cod 36 gil
    • Crayfish 6 gil
    • Dusk Goby 12 gil
    • Lominsan Anchovy 7 gil
    • Lugworm (bait) 1 gil
    • Pill Bug (bait) 2 gil
    • Goby Ball (bait) 3 gil
    • Rat Tail (bait) 4 gil
    • Crab Ball (bait) 5 gil
    • Spoon Worm (bait) 7 gil
  3. NPC: Moonfire Faire Vendor  at  x30 y27 Costa del Sol, Eastern La Noscea.
    • Seasonal Event Prizes for Males
      • Southern Seas Trunks  – 7 Faire Tokens
      • Striped Southern Seas Vest – 15 Faire Tokens
      • Old Moonfire Faire items sold for 3 to 5 Faire Tokens each
    • Seasonal Event Prizes for Females
      • Southern Seas Tanga – 7 Faire Tokens
      • Striped Southern Seas Swimsuit – 15 Faire Tokens
      • Old Moonfire Faire items sold for 3 to 5 Faire Tokens each
    • Seasonal Event Prizes
      • Oriental Wind Chime – 1 Faire Token
      • Storm Tracer – 1 Faire Token
      • Flame Tracer – 1 Faire Token
      • Serpent Tracer – 1 Faire Token
      • Lominsan Sparkler – 1 Faire Token
      • Gridanian Sparkler – 1 Faire Token
      • Ul’dahn Sparkler – 1 Faire Token
      • Bombard Bloom  – 1 Faire Token
      • Pinwheel – 1 Faire Token

Screenshots of Moonfire Faire Vendor Items:


Females (1)


Females (2)


Males (1)


Males (2)



FFXIV 3.0 Crafter and Gatherer Quest Items

FFXIV A Realm Reborn

Version: 3.0 Heavensward Expansion

Status: FINAL. This guide will no longer be updated.

Update July 29: Complete as of applicable patch! Do note that only items that state “high-quality” requires high-quality submissions. Otherwise, you may submit normal-quality items for that particular quest.

Here’s a simple list of the items needed by each crafting/gathering class for the class quests:

Disciples of the Hand

  • Culinarian
    • Level 53: one (1) each of high-quality Sohm Al Tart and Ishgardian Tea
    • Level 55: one (1) high-quality Beet Soup
    • Level 58: one (1) high-quality Cockatrice Meatballs
    • Level 60: one (1) each of high-quality Morel Salad, Deep-fried Okeanis and Marron Glace
  • Leatherworker
    • Level 53: one (1) high-quality Wyvernskin Workboots
    • Level 55: one (1) high-quality Dhalmelskin Leggings of Scouting
    • Level 58: one (1) high-quality Dragonskin Choker
    • Level 60: one (1) Chivalric Battledress of Aiming
  • Weaver
    • Level 53: one (1) high-quality Rainbow Gloves
    • Level 55: one (1) high-quality Holy Rainbow Hat of Healing
    • Level 58: three (3) high-quality Crawler Silk
    • Level 60: one (1) Chivalric Doublet of Healing
  • Carpenter
    • Level 53: one (1) high-quality Holy Cedar Composite Bow
    • Level 55: one (1) high-quality Dark Chestnut Rod
    • Level 58: three (3) high-quality Birch Lumber
    • Level 60: one (1) high-quality Adamantite Trident
  • Alchemist
    • Level 53: three (3) high-quality Enchanted Mythrite Ink
    • Level 55: three (3) high-quality Grade 1 Intelligence Dissolvent
    • Level 58: one (1) high-quality Draconian Potion of Strength
    • Level 60: one (1) high-quality Noble Gold
  • Armorer
    • Level 53: one (1) Titanium Mask of Striking
    • Level 55: one (1) high-quality Titanium Cuirass of Maiming
    • Level 58: one (1) high-quality Titanium Hoplon
    • Level 60: one (1) high-quality Adamantite Lorica of Fending
  • Blacksmith
    • Level 53: three (3) high-quality Mythrite Rivets
    • Level 55: one (1) high-quality Titanium Bastard Sword
    • Level 58: one (1) high-quality Titanium Lump Hammer
    • Level 60: one (1) high-quality Adamantite Winglet
  • Goldsmith
    • Level 53: one (1) Hardsilver Bangle of Casting
    • Level 55: one (1) Hardsilver Ingot
    • Level 58: one (1) Aurum Regis Cylinder
    • Level 60: one (1) Star Sapphire Music Box and one (1) Star Ruby Music Box

Disciples of the Land

  • Fisher
    • Level 53: three (3) high-quality Icepick
    • Level 55: three (3) high-quality Shadowhisker
    • Level 58: one (1) high-quality Letter Puffer
    • Level 60: one (1) high-quality Catkiller
  • Botanist
    • Level 53: ten (10) high-quality Cyclops Onion
    • Level 55: ten (10) high-quality Emerald Bean
    • Level 58: ten (10) high-quality Birch Log
    • Level 60: three (3) high-quality Chysahl Green
  • Miner
    • Level 53: ten (10) high-quality Mythrite Ore
    • Level 55: ten (10) high-quality Titanium Ore
    • Level 58: ten (10) high-quality Hardsilver Ore
    • Level 60: three (3) high-quality Adamantite Ore

FFXIV “Vedrfolnir Devoteth” FATE

FFXIV A Realm Reborn

Version: 3.0 Heavensward Expansion

Status: FINAL. This guide will no longer be updated.

Basic information credit goes to this FFXIV forum thread. FATE spawn details added as I tested the triggers and timing.

The white dragon Vedrfolnir protects the Zenith for the great wyrm Hraesvelgr. The black dragon Darkscale, Niddhogg’s general, continuously sends his captains to attack Zenith and its occupants.

Vedrfolnir and his Twintania mechanics

Vedrfolnir and his Twintania mechanics

FATE X: Vedrfolnir Devoteth –  Complete FATEs A, B, C and D to trigger this. Fight and defeat the white dragon Vedrfolnir as a test of your strength. He has Twintania mechanics (flatten, twister, liquid hell). Gold reward: Achievement and Ishgardian Half-barding. Position at x11, y35.

The following FATEs are required to trigger “Vedrfolnir Devoteth”. These FATEs can be done in any order and are spaced about 5 to 10 minutes apart. “Vedrfolnir Devoteth” can appear after any of these FATEs (except the Darkscale ones in which case Vedrfolnir Devoteth may only appear after the last Darkscale FATE) as long as the Darkscale chain has been completed. If Vedrfolnir Devoteth does not appear after a trigger FATE, one of the other trigger FATEs should have appeared and you must complete it e.g. “A” was completed, if “X” did not appear then either “B”, “C” or “D” would have appeared instead.

FATE A: The Darkscale chain: Darkscale Descendeth in which you must heal Vedrfolnir and help him weaken Darkscale; Darkscale Disappeareth in which you must heal Vedrfolnir and defeat Darkscale’s three captains Thuban, Rastaban and Etamin; Darkscale Devoureth in which you must help Vedrfolnir defeat Darkscale once and for all. Third FATE gold rewards: Achievement and any one of three Darkscale waist equipment. Positions around x18, y10.

FATE B: Rastaban Vibration – Kill dragons that the captain Rastaban sends out during his journey towards Zenith. Position at x14, y13.

FATE C: End of the Rainbow – NPC triggered FATE. You must speak to the Zenith Dragonling that will appear around x13, y25. He will ask you to save his brother Rhei End. The captain Etamin will appear with many dragons and they will try to kill Rhei End. Heal Rhei End while killing the dragons. Position at x15, y24

FATE D: Mogicide – The captain Thuban is attacking moogles who are the caretakers of Zenith. Defeat Thuban. Position at x22, y22.

FFXIV 3.0 Alexander: Fist of the Father Bosses

FFXIV A Realm Reborn

Version: 3.0

Expansion: Heavensward

Status: FINAL. This guide will no longer be updated.


Mini-boss: Faust

– Adds appear over time. The sub-tank just pulled all the adds to a far end of the room while the DPS rushed to kill the boss.

Main Boss: Oppressor

– Advise to main tank: Pull the boss to the south end of the room. Why? Because Oppressor 0.5 appears from the north side of the room. Sub-tank can intercept Oppressor 0.5 before it reaches Oppressor and tank it at the north side.

– DPS while avoiding AOE and killing adds (Alarum @ 70%). At 60% HP, the doors will open and Oppressor 0.5 will appear.

– Falling missile markers will appear and more Alarums will also appear after Oppressor 0.5 enters the fight. Alarums will tether to and chase members of the party. The tethered members should pull the Alarum to the missile markers. The dead Alarum will leave an AOE on the ground which will absorb the falling missiles. Otherwise, the falling missiles will cause a wipe.

– Falling missile + Alarum phase will repeat until the Oppressors are dead. After each phase, the Oppressors will fly and then land with a crash; make sure that your party is on the opposite end of the room and with barriers/regen up.

– Oppressor and Oppressor 0.5 are almost completely identical save for some difference in appearance/color. If they are too close to each other, they become linked and get buffed up. They MUST be killed just seconds before one another (ala Caduceus of Bahamut 1). If one is killed, the other will cast “SELF-DESTRUCT”; if the HP is too high, you can’t DPS down quick enough.

FFXIV 3.0 Free Company Airship – The Diadem Requirements

FFXIV A Realm Reborn

Version: 3.0

Expansion: Heavensward

Jump to Section: Airship RepairCharting VoyagesSecond AirshipItems RetrievedCrafting RecipesPrototypesOutfittingParts and StatsDiadem Requirements

The first DIA FC airship, DIA Airlines, was completed through the joint effort of: Neuflune Mochiko, Seed Strife, D’nyamis Spiritus, Quanta Domino, Zero Rien and Jhasperr Preness of the free company Discordia @ Carbuncle.

Update Log:

July 02, 2015 – Repairing airship components, charting voyages.

July 07, 2015 – Minor notes.

July 17, 2015Information: FC Airship 2 unlocked after exploring Sector 8. Requires 3 Flight Credits.

July 21, 2015 – Added list of retrieved items per sector.  This will be continuously updated as we explore sectors.

July 21, 2015 – Recipes for Aetherial Wheel and Airship. This will be continuously updated as we unlock it.

July 29, 2015 – Materials needed for Prototypes. Completed! Thanks T’ai Winterrain!

August 05, 2015 – Rank and Airframe Capacity for outfitting airship parts

August 12, 2015 – Updated recipes in PDF; now includes Odyssey airship parts.

August 13, 2015Information: FC Airship 3 unlocked after exploring Sector 14. Requires 5 Flight Credits.

August 20, 2015 – Information: FC Airship 1 reached Rank 50. Airframe Capacity: 61

August 30, 2015 – Updated recipes in PDF; now includes Grade 3 Wheel Stand and Aetherial Wheels.

September 01, 2015 – Updated recipes in PDF; now includes Tatanora-type airship parts.

September 06, 2015 – Bulleted outfitting requirements; added Airship Stats section

September 12, 2015 – Information: FC Airship 4 unlocked after exploring Sector 18. Requires 7 Flight Credits.

November 10, 2015 – Patch 3.1 Added Workshop Prototypes/Recipes

November 21, 2015 – Added [New Items] in the lists of retrieved.

November 22, 2015 – Added The Diadem requirements.

Quick Guide to Crafting the FC airship:

Step 1: Pick the Airship list in the Fabrication Station’s Crafting Log.

Step 2: Pick an airship part that you will craft. You start at Phase 1.

Step 3: Contribute the required materials to complete the Phase.

Step 4: Move on to the next Phase. There are 3 phases for each part.

Step 5: Take the part from the Fabrication Station upon completion of Phase 3. Only then can you make another airship part.

Step 6: Go to the Flight Coordinator once you have all of the airship parts.

Step 7: Name your airship (and set other preferences).

Step 8: Start your exploration!


Basic FC Airship: Bronco-type

Items required for an Exploration:

  • Airship Parts (Hull, Sail, Forecastle, Aftcastle) for Registration (one-time, can be changed)
  • Flight Credit (10,000 FC points @ Resident Caretaker) for Registration (one-time)
  • Ceruleum Tank (100 FC points @ Resident Caretaker) for every exploration

** The Resident Caretaker is an NPC in each housing area (e.g. Dappled Stalls at Lavender Beds) **



Things to Remember:

  • The order in which you create the airship parts does not matter. You can create Hull first, or Aftcastle first, etc.
  • Phase progress is not time-constrained. If you have all of the materials for each Phase, you can continue to the next phase right away.
  • Phase 2 and 3 require a party of 4 crafters in the company workshop.
  • The party of 4 crafters do not need to be in the same free company.
  • Only the crafter party leader can initiate Progress for the airship project.
  • It is ideal to use high-quality materials because it increases the Part quality. (EDIT July 07, 2015! At the moment, the effect of HQ materials seems to be purely RNG. Use NQ or HQ, it’s up to you!)
  • Airships can be renamed.
  • Explorations are like Ventures; they last for 18 hours or so but can be recalled.
  • Better airship parts (obtained by creating Airship Prototypes) have different/better stats.

Repairing Airship Components:

  • Recipe for Airship Repair Materials are: Crystals (depends on the crafter recipe), Dark Matter Cluster (unspoiled mining nodes) and Grade 6 Dark Matter (120 gil @ Dark Matter-selling NPCs/Tool Merchants)
  • Airship Repair Materials can be crafted by any crafter (including Culinarian) as long as they have obtained the Master 1 Recipe book.


Minor rant: It’s annoying that the game keeps saying “To repair a component, access the flight control panel and select an airship, followed by Repair airship components. Please note that you cannot do so without the requisite materials.” but does not say how the materials can be obtained. Since the recipe is a Master 1 book, not all crafters will be able to see it in their recipe list even as they level up.

Charting Voyages

  • Upon reaching a higher rank, your airship can explore more areas.
  • You chart each voyage and make the airship explore different areas by clicking the names in the Voyage Details Destination list. Each destination uses up at least one Ceruleum Tank. Distant sectors may use up more tanks.
  • Note that some areas can only be explored in a certain order.
  • Also note that the Return Time changes depending on the combination of areas that you picked. Chart your voyages wisely.


Unlocking Second Airship

As of the moment, “how to unlock second airship” does not have solid information. This is mostly because each FC can unlock the second airship once, and thus cannot repeat/test procedures to find out how they unlocked it. However, based on speculation on the FFXIV forums, Reddit, and how we unlocked our second airship, I hope this information that I provide will be relevant and helpful.

Voyage finalized, Rank 22 achieved, second airship unlocked. I am absolutely sure that this option was not present when the airship was Rank 21 because I was the one who sent it out on a voyage then.

Voyage finalized, Rank 22 achieved, second airship unlocked. I am absolutely sure that this option was not present when the airship was Rank 21 because I was the one who sent it out on a voyage then.


The list of sectors that our first FC airship unlocked until it reached Rank 22. I unlocked different sectors by plotting at least two Destinations per voyage; three if the voyage details allows it. Note that Return Times vary depending on the order of the islands visited. In this example, 17+20+14 is the “optimal” combination at 38 hours and 15 minutes; 20+17+14 is a few minutes more than that, and 14+17+20 is a few hours more than that.

Our FC now has two airships: DIA 1 is an Invincible-type and DIA 2 is a Bronco-type.

Our FC now has two airships: DIA 1 is an Invincible-type and DIA 2 is a Bronco-type. Our second airship used the old parts from the first airship.

The FC activity log which states that a second airship may be registered.

The FC activity log which states that a second airship may be registered.

Items Retrieved

  • Sector 1: Bamboo Weave, Vivianite, Ferberite, Vitality Materia III, Lightning Crystal, Dexterity Materia III, Wind Crystal
  • Sector 2: Bamboo Weave, Vivianite, Gold Ore, Water Crystal, Battledance Materia III, Fire Crystal
  • Sector 3: Balsa Wood Scrap, Red Moko Grass, Earth Crystal, Ice Crystal, Craftsman’s Competence Materia III, Craftsman’s Command Materia III
  • Sector 4: Balsa Wood Scrap, Red Moko Grass, Water Crystal, Gatherer’s Guile Materia III, Gatherer’s Grasp Materia III, Scarlet Sap
  • Sector 5: Empty Crystal, Savage Might Materia III, Vitality Materia III, Wind Crystal, Birch Branch, Deep-red Crystal, Lightning Crystal
  • Sector 6: Empty Crystal, Deep-green Crystal, Quicktongue Materia III, Ice Crystal, Dark Chestnut Branch, Earth Crystal
  • Sector 7: Red Clay, Deep Blue Crystal, Fine Alumen, Water Crystal, Fire Crystal, Craftsman’s Cunning Materia III
  • Sector 8: Balsa Wood Lumber, Iron Giant Core, Raw Celestine, Mind Materia III
  • Sector 9: Balsa Wood Lumber, Wind Crystal, Lightning Crystal, Raw Celestine, Toy Box Schema, Quickarm Materia III
  • Sector 10: Black Clay, Scarlet Sap, Raw Celestine, Fire Crystal, Gatherer’s Guerdon III, Water Crystal, Gatherer’s Guile III, Gatherer’s Guile III, [Potter’s Stone]
  • Sector 11: Chemically Treated Chimera Hide, Intelligence Materia III, Synthetic Fiber, Magnanimous Mogcrown, Ice Crystal
  • Sector 12: Chemically Treated Chimera Hide, Fire Crystal, Dexterity Materia IV, Water Crystal, Synthetic Fiber, Dark Chestnut Branch, Shrub Seedling
  • Sector 13: Chemically Treated Chimera Hide, Synthetic Resin, Ferberite, Ice Crystal, Earth Crystal, [Dravanian Mote]
  • Sector 14: Aetherochemical Fiber, Gold Ore, Cassia Log, [Oriental Grass]
  • Sector 15: Vitality Materia IV, Magnanimous Mogcrown, Platinum Ore, Cassia Log, Aetherochemical Fiber
  • Sector 16: Empty Cluster, Cassia Log, Fire Crystal, Scarlet Sap, Far Eastern Coin
  • Sector 17: Birch Branch, Craftsman’s Command III, Deep-red cluster, Craftsman’s Competence IV, Toy Box Schema, Dusk Leather
  • Sector 18:
  • Sector 19: Deep-blue Cluster, Ferberite, Piety IV, Dusk Leather
  • Sector 20: Gold Ore, Dusk Leather, Deep-red Cluster, Battledance Materia IV
  • Sector 21: Savage Might Materia IV, Quicktongue Materia IV, Platinum Ore, Deep-green Cluster, [Wind Silk]
  • Sector 22: Gatherer’s Guile Materia IV, Dusk Leather, Gatherer’s Grasp Materia IV, Deep-blue Cluster, Iron Giant Core, Gatherer’s Grasp Materia III, Cassia Log

Free Company Workshop Crafting Recipes

Partial screenshot of list of recipes

Partial screenshot of list of recipes

Download the PDF: FFXIV Wheel and Airship Recipes Sep 1

In this PDF:

  • Level 2 Aetherial Wheel Stand
  • Level 3 Aetherial Wheel Stand
  • Grade 2 Aetherial Wheels
  • Grade 3 Aetherial Wheels – Do note that not all Company Actions have Grade 3 versions.
  • Bronco-type airship parts
  • Invincible-type airship parts
  • Enterprise-type airship parts
  • Invincible II-type airship parts
  • Odyssey-type airship parts
  • Tatanora-type airship parts
Level 3 Wheel Stand with Grade 1 (green), Grade 2 (yellow) and Grade 3 (blue) wheels

Level 3 Wheel Stand with Grade 1 (green), Grade 2 (yellow) and Grade 3 (blue) wheels

Free Company Crafting Prototypes

  • Airship Projects
    • Prototype II (Invincible): Bamboo Weave x 6
    • Prototype III (Enterprise): Balsa Wood Scrap x 10, Bamboo Weave x 4
    • Prototype IV (Invincible II): Balsa Wood Lumber x 10, Bamboo Weave x 4
    • Prototype V (Odyssey): Synthetic Fiber x 14, Balsa Wood Scrap x 4
    • Prototype VI (Tatanora): Aetherochemical Fiber x 14, Balsa Wood Lumber x 4, Bamboo Weave x 4
  • Housing Projects
    • Restaurant Prototype: Red Clay x 10
    • Armor Shop Prototype: Black Clay x 10
    • Weapon Shop Prototype: Synthetic Resin x 9, Black Clay x 8
    • Patch 3.1: Moghouse Prototype: Synthetic Resin x11, Black Clay x10, Bamboo Weave x8
  • Aetherial Wheel Projects
    • Aetherial Wheel Prototype II: Empty Crystals x 6
    • Aetherial Wheel Prototype III: Empty Crystals x 6
    • Aetherial Wheel Prototype IV: Empty Crystals x 6
    • Aetherial Wheel Prototype V: Empty Cluster x 4, Synthetic Resin x 2
    • Aetherial Wheel Prototype VI: Empty Cluster x 4, Synthetic Resin x 2
    • Aetherial Wheel Prototype VII: Empty Cluster x 4, Synthetic Resin x 2
    • Wheel Stand Prototype II: Empty Cluster x 6, Synthetic Resin x 3, Red Clay x 8
    • Patch 3.1: Wheel Stand Prototype III: Empty Cluster x8, Synthetic Resin x5, Red Clay x10

Outfitting Requirements: Rank and Airframe Capacity

Airship parts can be crafted any time; however, outfitting it onto your airship must fulfill these requirements:

  • Rank depends on the current rank of your airship.
  • Airframe Capacity is the maximum “components” that your airship can be outfitted with. Each airship part has a “Components” value that counts towards this limit. For example, a complete Bronco airship (outfitted with four parts) needs an Airframe Capacity of 12 (3 components per part multiplied by 4). This value increases as your airship ranks up. Listed below are the Ranks and Components required based on their type:
    • Bronco
      • Rank: 1
      • Components: 3
      • Full-Bronco Airframe Capacity Needed: 12
      • Repair Materials Per Part: 1
    • Invincible
      • Rank: 5
      • Components: 6
      • Full-Invincible Airframe Capacity Needed: 24
      • Repair Materials Per Part: 2
    • Enterprise
      • Rank: 15
      • Components: 11
      • Full-Enterprise Airframe Capacity Needed: 44
      • Repair Materials Per Part: 3
    • Invincible II
      • Rank: 25
      • Components: 16
      • Full-Invincible II Airframe Capacity Needed: 64
      • Repair Materials Per Part: 4
    • Odyssey
      • Rank: 35
      • Components: 21
      • Full-Odyssey Airframe Capacity Needed: 84
      • Repair Materials Per Part: 5
    • Tatanora
      • Rank: 45
      • Components: 26
      • Full-Tatanora Airframe Capacity Needed: 104
      • Repair Materials Per Part: 6

Airship Parts and Stats

Airships have five stats: Surveillance (required for exploring sectors, Sectors 17 and higher require at least 90 Surveillance), Retrieval (affects loot retrieval rate), Speed (affects return time), Range (maximum travel distance), Favor (seems to affect weather conditions and loot appearance). Listed below are the stats that each airship part adds to or subtracts from. Any stat that is not listed has a value of “0”.

  • Bronco
    • Hull: Range (+80), Favor (-10)
    • Rigging: Retrieval (-10), Speed (+80), Range (-10)
    • Forecastle: Surveillance (+80), Favor (+80)
    • Aftcastle: Surveillance (-10), Retrieval (+80), Speed (-10)
    • Total Stats if Full-Bronco: Surveillance (70), Retrieval (70), Speed (70), Range (70), Favor (70)
  • Invincible
    • Hull: Range (+94), Favor (-14)
    • Rigging: Retrieval (-14), Speed (+94), Range (-14)
    • Forecastle: Surveillance (+94), Favor (+94)
    • Aftcastle: Surveillance (-14), Retrieval (+94), Speed (-14)
    • Total Stats if Full-Invincible: Surveillance (80), Retrieval (80), Speed (80), Range (80), Favor (80)
  • Enterprise
    • Hull: Range (+108), Favor (-18)
    • Rigging: Retrieval (-18), Speed (+108), Range (-18)
    • Forecastle: Surveillance (+108), Favor (+108)
    • Aftcastle: Surveillance (-18), Retrieval (+108), Speed (-18)
    • Total Stats if Full-Enterprise: Surveillance (90), Retrieval (90), Speed (90), Range (90), Favor (90)
  • Invincible II
    • Hull: Range (+122), Favor (-22)
    • Rigging: Retrieval (-22), Speed (+122), Range (-22)
    • Forecastle: Surveillance (+122), Favor (+122)
    • Aftcastle: Surveillance (-22), Retrieval (+122), Speed (-22)
    • Total Stats if Full-Invincible II: Surveillance (100), Retrieval (100), Speed (100), Range (100), Favor (100)
  • Odyssey
    • Hull: Range (+136), Favor (-26)
    • Rigging: Retrieval (-26), Speed (+136), Range (-26)
    • Forecastle: Surveillance (+136), Favor (+136)
    • Aftcastle: Surveillance (-26), Retrieval (+136), Speed (-26)
    • Total Stats if Full-Odyssey: Surveillance (110), Retrieval (110), Speed (110), Range (110), Favor (110)
  • Tatanora
    • Hull: Range (+150), Favor (-30)
    • Rigging: Retrieval (-30), Speed (+150), Range (-30)
    • Forecastle: Surveillance (+150), Favor (+150)
    • Aftcastle: Surveillance (-30), Retrieval (+150), Speed (-30)
    • Total Stats if Full-Tatanora: Surveillance (120), Retrieval (120), Speed (120), Range (120), Favor (120)

Diadem Requirements

  • All party members must be in the company workshop to engage The Diadem via FC airship.
  • All party members should have a Mission Ceruleum item in their bag. It costs 80 FC credits each.
  • Party members do not have to be in the same FC.
  • Only the party leader can make the airship “Embark”.
  1. The Diadem (Easy)
    • Airship Rank: 10
    • Surveillance: 70
    • Character Level: 60
  2. The Diadem
    • Airship Rank: 25
    • Surveillance: 80
    • Character Level: 60
  3. The Diadem (Hard)
    • Airship Rank: 50
    • Surveillance: 90
    • Character Level: 60

FFXIV 3.0: Flying Chocobos

FFXIV A Realm Reborn

Version: 3.0 Heavensward Expansion

Status: FINAL. This guide will no longer be updated.

Get the Black Chocobo (Flying Mount):

– Level Requirement: 50

– Follow the main story quests that take you to: Ishgard, Falcon’s Nest and the Sea of Clouds.

– See the list of quests below. “Divine Intervention” is the quest that rewards the Black Chocobo Whistle and Aether Compass.


Make Existing Chocobo (including Fat Chocobo) Fly:

– Follow the main scenario quests up to Tailfeather, The Dravanian Forelands. Complete “Where the Chocobos Roam” (Level 52).

– Go to the Holy Stables @ Foundation. Take and complete the quest “I Believe I Can Fly”.

Note: You must have completed all battle-chocobo related quests (such as My Little Chocobo and My Feisty Little Chocobo).

Other Requirements? I’m not sure if you need to unlock any of the Freebird achievements before you can take the “I Believe I Can Fly” quest.

PLDT and SmartBro Termination Woes

On October 2013, due to continuously terrible connection of SmartBro, I inquired about account termination. I was advised that I will have to pay for all the months until the end of my contract (which will end April 2014) so I put up with it for a few more months. I paid all of my bills (sent via email) until the end of my contract.

Come April 2014, I filed a termination request on the 8th and it was accepted by the local branch of the company. I was advised that the termination will be free of charge and if I had already paid my bill up to that point, I was to ignore any succeeding billings. A few days later, I received a call which confirmed my request for termination. I did confirm it and once again, the company’s representative advised me to IGNORE ANY AND ALL SUCCEEDING BILLINGS.

April 16, 2014 I received a bill through email which equated to a full month of the service. Because I was advised to ignore it, I did ignore it.

April 10, 2015 I received a letter via snail mail. The contents of the letter not only irked me but offended me greatly. It stated the following:


Bullshit letter from Smart Bro, signed by the OIC of their Recovery Management Division

I was offended because:

** Not once have I missed paying my bills. Even with my current ISP, I never miss my due dates and in fact have MANY ADVANCE PAYMENTS. Even if they look through my account through the years, they will not be able to find a single missed payment.

** My contract with them has ended a year ago AND THE STATUS OF MY ACCOUNT IS PERMANENTLY DISCONNECTED. And yet this letter states that I still have OBLIGATIONS.

** After the termination confirmation call, which even advised me to wait for their technical people who will retrieved their antenna and other peripherals from my residence, I HAVE NEVER RECEIVED A SINGLE CALL FROM THE COMPANY. The technicians never arrived either.

** There were no “repeated demands” via call, and THERE WAS NONE VIA EMAIL EITHER. One might think that maybe they removed me from their mail list so I never received any emails? I AM STILL IN THEIR MAILING LIST AND I PERIODICALLY RECEIVED THEIR EMAILS. And obviously, I have not blocked PLDT/Smart either:


I settled the small amount that they asked of me after a customer service representative (via the hotline) confirmed that my account was indeed PERMANENTLY DISCONNECTED, and advised me to check with the local branch. A representative at the local branch explained that the bill was “leftover” from the time between my last billing (March 2014) to the disconnection. GOOD RIDDANCE.

Do note that during the time that I applied for disconnection, I REPEATEDLY ASKED IF I STILL HAD ANYTHING TO PAY including termination fees and ANY LEFTOVER BILLING. The representatives that I spoke to at that time REPEATEDLY SAID NO and ADVISED ME TO IGNORE ANY SUCCEEDING BILLINGS.

Why were there no calls or even emails to explain what the bill is for, when they so easily called me for the termination confirmation?

Why did they claim to have made REPEATED DEMANDS when I received NONE AT ALL either via call or email within the past year (aside from the April 2014 bill, which obviously does not count as “repeated”)?


This is the kind of bullshit that made me ditch their company after two or three 24-month contracts! I can stand intermittent disconnection and derpy customer service, but when the SYSTEM ITSELF IS SHITTY, count me out! Good riddance, PLDT and SMART! And don’t ever call me up for offers again!

Previous Older Entries Next Newer Entries


Get every new post delivered to your Inbox.