FFXIV: Quick Guide to [ The World of Darkness ] Bosses

Edit April 25, 2015: Doing a quick edit because people keep posting “y ur info incomplete/inaccurate?!” comments on this. This was a [quick guide] created right in the week that [the duty was first released]. Look at the last content edit [ JANUARY 26 2015]. I don’t know how to put it any other way but it seems that some people don’t really read things through before spouting crap. As such, I will be closing comments on this.

TL;DR: THIS GUIDE IS NO LONGER BEING UPDATED. ANY FINDINGS AFTER THE 26TH OF JANUARY 2015 HAVE NOT BEEN INCLUDED IN THIS GUIDE.

IMPORTANT NOTE (APRIL 25, 2015): THIS CONTENT HAS BEEN OUT FOR A WHILE. I WILL NO LONGER UPDATE THIS.  ANYTHING BELOW THIS LINE WAS WRITTEN ON JANUARY 2015 AND HAS NOT BEEN CHANGED.

Game: FFXIV A Realm Reborn

Patch: 2.5

Important Note: I just finished this duty and I’d like to quickly write what our Alliances did to clear the bosses. I may miss out on some details but the important points will be here. Edited Jan 26 2015 : Added more info.

>> As I have written on my note above, this was just a quick write-up for when the duty was new. It’s the same as what I did with the Sastasha Hard duty when it was new to help fellow players out. Now that the content has been around for a while, I will no longer update this. <<

First Boss: Angra Mainyu

– Ahriman-type boss.

– Doom Debuff: When you get this, go to an illuminated circle. The circle moves you be wary of where it’s positioned. Doom will be removed. Otherwise, you die.

Red/Grey Debuff: The room occasionally becomes half-red and half-grey. If you have the red debuff, stand on the grey side of the room. If you have the grey debuff, stand on the red side of the room. Otherwise, you get massive damage/die. The debuff changes when you successfully survive it; grey will change to red, and red to grey, etc.

– Kill the Hourglass mobs. Move out of the quarter of the room wherein the “roulette” triangle stops.

Second Boss: Five-headed Dragon

– Hydra-type boss.

– Kill any adds that show up. For unattackable mobs, try to heal through it.

– Occasionally there is a fire DoT. This needs quick and strong healing. Edit: As DPS or subtank, you can stop attacking to prevent damage. It only lasts a few seconds.

– Whenever the Dragon’s heads appear (targettable as Head of Fire, Head of Poison, etc.) kill them ASAP otherwise each head will drop an AoE that may cause a wipe.

– Stay away from the fire and ice AoE on the floor. The ice AoE expands and freezes people so run away from it.

– Dragonfly: It is unkillable and its attack works like “Prey” in Sastasha HM. If the target of this mob is taking too much damage, take the Prey line from him by running past it.

Third Boss: Cerberus

– 90% HP, Cerberus will break from his chains.

– Two kinds of targets will appear: Gastric Juice and Wolfsbane. One group of people at a time, preferably an Alliance, should stand in Gastric Juice and get hit by the Mini debuff. Once they are Minimized, run to the purple AoE that was left by the Wolfsbane. The AoE will “seize” you and Cerberus will eat you. Inside Cerberus’ stomach, quickly destroy his stomach walls then leave through the exit that appears. This will make Cerberus writhe in pain.

– While Cerberus is immobile due to pain, use the Magicked Fetters on two of the columns. Proceed to beat down the boss. If Cerberus is not fettered, he will gain stacks of Haste and will be able to kill players almost instantly.

– Gastric Juice and Wolfsbane can be killed as soon as they have served their purpose (after minimize and going into Cerberus).

– Repeat the Minimize + kill Stomach Walls as soon as Cerberus breaks out of his fetters.

– When fettered, Cerberus has some laser adds. Avoid them.

– Alliance A is usually on “Minimize” duty. They are minimized by Gastric Juice, eaten by Cerberus when they walk on Wolfsbane AoE, and then they kill the Stomach Walls.

– Alliance C is usually on Wolfsbane-clean up duty. They kill the Wolfsbane adds that appear and kill Gastric Juice when it has served its purpose.

Final Boss: Cloud of Darkness

– Appears on three parts of the circular stage. Whenever it disappears and reappears, stay away from its direct line of sight because it will throw one frontal laser attack. This laser debuffs and damages what it hits.

– Tanks should switch because this boss has a painful debuff.

– A person with a target on him should stay AWAY from others and KEEP RUNNING until lasers drop on him and stop. Just run!

– When meteors drop from the sky, go to the bottom of the meteor. At least one person per meteor, or put in as many people as necessary to make the circle barrier appear. People who have the debuff from the laser should avoid going in the meteor circle.

– When Dark Clouds and Dark Storms appear, do not allow them to get close to the boss. Kill them quickly or you will wipe.

– When Hypercharged Clouds appear, move close to them because they will soon be enclosed by barriers. Kill these very quickly or they will emit a strong AoE.

– Some snake-like adds will appear. Just avoid and ignore them.

– The rest of the fight is a rinse, repeat and mix of all these phases.

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2 Comments (+add yours?)

  1. scrublord
    Apr 25, 2015 @ 10:25:59

    The fact you said ” snake like adds ” on Cloud of Darkness boss should be ignored only tells you shouldn’t write guides on things you know nothing about. If everyone was to ignore the Shadowlurkers on Cloud of Darkness, they will do raid wide damage + silence and pacification on all raid members, the more lurkers you ignored, the more damage you’d take. With silence+paci you wont be able to kill the Hypercharged clouds and no one can heal so it’s a wipe.

  2. Skadie
    Mar 06, 2015 @ 13:41:37

    Seems like everything was good but you left out 2 things. Both for Angra Mainyu.

    1) When he casts the doom debuff you just have to face away from him, If you are facing away it is an automatic dodge.

    2) When the 2 adds spawn each time they must be killed ASAP. They will occasionally cast a raid wide AoE for a very high amount of damage that can easily wipe you.

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